If you know Rubik's Cubes, you know Power is a genius for managing to bring two of the immovable pieces which are supposed to be on opposite sides to where they're adjacent.
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If you know Rubik's Cubes, you know Power is a genius for managing to bring two of the immovable pieces which are supposed to be on opposite sides to where they're adjacent.
Well, this is exactly where I expected Illumination to end up. I just expected their decline to take a while longer
@Sharpnova Look harder. I got stuck there too. All it takes is one damn minute and you find the third piece. The whole point of the game is exploration.
@TheMakersOfThis Amazing job. Very reminiscent of Link's Awakening with the huge pixel art sprites. This game takes everything I detest about collectathons and throws them out the window. It's focused, short, has a clear goal, doesn't implement gimmicks and is consistent.
The use of a limited colour palette really works for the night theme.
"a lot of people won't get the idea and probably dislike it"
Are you freaking kidding me. This is a mini-masterpiece.
This reeks of aesthetics and game feel.
Keep up the good work.
Love the audio design, soothing yet unquieting, the art, so fluffy despite the sharp pixels and the buttery smooth controls.
Can attest to this man's amazing sophisticated villain voice, amiability, rapid delivery and all around niceness.
Great piece, with a very spacey vibe.
If I were making a game that's set in space or has a level with a beautiful night sky full of nebulas, I would open with this track.
Keep up the good work!
I wish you a speedy recovery, Eli!
More scary stories in the future, hopefully.
I'd order it online if it were in print :D
Really hope you get to do more Scary Lessons...
Looking to meet other creators and looking for collabs on games and animations.
Cheers!
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Cluj-Napoca, Romania
Joined on 7/19/14